Fixing the five common artefacts

Almost every visible defect traces back to the source photo or the template choice. These are the fixes, in the order you should try them.

  • Troubleshooting
  • 7 min read

1. Hands that fuse or multiply

Cause: hands are small, high-detail and usually in motion. Fix: crop them out, or choose a source where hands rest against the body or an object. Reducing the detail the model must invent solves this faster than any setting.

2. Faces that drift

Cause: the face occupies too few pixels, or the motion moves it through changing light. Fix: tighter crop, lower-magnitude template, and consistent lighting between the two halves of the frame.

3. Backgrounds that boil

Cause: the model re-decides fine background detail every frame. Fix: choose a plain background or a static camera. Patterned wallpaper, foliage and bookshelves are the worst offenders.

4. Motion that smears

Cause: more movement requested than the clip length can resolve. Fix: one action per shot, and a longer render only after the short version reads cleanly.

5. Colour that pops or shifts

Cause: mixed colour temperature in the source, or aggressive neon. Fix: a source with one dominant light source. Mixed lighting gives the model two competing white-balance targets.

Every artefact has an input fix. Settings are the last thing to change, not the first.

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